Scoria
Version 1.0.0(?)
By Troy D Patterson
http://www.troydpatterson.com

Scoria is a game I created for the Ludum Dare 32 Jam. It’s actually my first “Completed” Unity game. It’s an experimental concept of two knights battling across a chess like board using cards to attack and move. Unfortunately there’s a satellite laser aiming at them as well, so they must also even targets. Crazy stuff right?

Controls
The icons on the cards appear showing yellow tiles as your starting location and the gray tiles are where you will move to or attack. Click on the cards to choose red cards for attacking and blue cards for moving. A preview will show you if you can move/attack there. If you are unable to move, you may always “trash” cards and hope for better ones next round. If your move or attack is valid, the “go” button will become active. Selecting either “go” or “trash” will end your turn.

ESC quits out of the game.

Developer note
Please be careful that you do NOT click “trash” instead of “go”… I’ve lost a few battles trashing the card that would’ve finished off the red knight.
I plan on making addition changes to this game once I’ve had time to recover from this. :)
EVERYTHING is 3d, nothing was created in Photoshop. :D



Software used
Unity 5 - http://unity3d.com/ 
Qubicle(For graphics) - http://www.minddesk.com/
BFXR(For sound effects) - http://www.bfxr.net/
Figure(For music) - https://www.propellerheads.se/figure

