So I’ve been slowly(VERY SLOWLY) Relearning Torque. And I’m slowly becoming annoyed with the starter kits. I do realize that the PC market isn’t what I want it to be, and there is not much I can do about that EXCEPT make the change to the industry myself. So that being said I’m going through the process of ripping out everything in Torque that doesn’t do what I need it to or isn’t useful to me.
The engine is perfect for making a first person shooter, as well as being able to create an MMORPG(with a few kits here or there). But the 2D platformer style elements doesn’t seem to be there at all. So I’m trying to recreate it with the 3D engine. I just want to take a little bit about the process in case someone else wishes to attempt it and are looking for a reference.
First thing on my list has been ripping out almost all of the networking code. I know for a fact, that later versions of Dig will require some form of networking, but as it stands I’ve only been thinking about remaking the Jet Pack Attack demo from 2006. Possibly doing a single player mode, I have a story and everything already written.
For a few of the Tag demos I wanted to run I’d have to also remove the networking. Most of the Tag stuff will be art pieces so I don’t need anything connected via any kinda network. Things are going to take a lot longer than the “One Weekend” I predicted last week.




