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So where were we? Oh yeah Travis vs Troy (competion 2)

July 1st, 2009

I had Troy vs Troy running at a decent speed. I had 3 players almost working. One player was controlled by the user, the second player was controlled by AI(Randomly running in a circle) and the Third. Well the Third was going to work via network. That was until I went to Wizard World East(in Philadelphia). After that happened I shelved Troy vs Troy and decided to focus solely on Travis vs Troy.

In my infancy(my actual experience) regarding AI programming, I’ve been trying to figure out a better way to do things this time around. I’m not going to lie or hide anything that I’m doing this time around. I’m going to try and document/blog better this time around and talk of my mistakes and shortcomings. So here’s a few things about this competition.

The Rules
1. Travis got a two week head start on me because …
2. It has to be a platform game. (I’ve built one before so I had an advantage)
3. The game has to work within a website. (This loose rule has me scared what Travis may pull off)
4. The competition ends on August 31st.
5. The game has to be written in Flash. (This was a damper because I was going to try something very slick.)

The Game
So with these four rules I’ve decide to revisit the concept of a literal “Travis vs Troy” concept. The main character is going to be Travis (voices by yours truly) and the antagonist is going to be MrTroy (voiced by Mikey McFly). And since I’ve already had experience with building a platformer, I want to dedicate more time towards building something very polished. As I was saying above I went to Wizard World East and I saw the New Grounds booth and thought to myself. Maybe I should make something very polished instead of thinking of only functional.

So… at the time of this writing I can only say this…
“Abuse” – Look it up. It’s what I’m attempting.