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Monday’s update.

May 11th, 2009

Gross. I hit a major major snag and I’m trying to figure out what to do about it. For the past few weeks I’ve been trying to see if I can buy an older version of 3D Studio Max to no avail. To make matters worse, I tried installing the latest demo on a rendering machine I’m borrowing(until I get my good machine up and running) and it says I don’t have the right kind of processor. It looks like I’m going to have to move to different modeling software to do all of my tests after all.

As far as the engine I’ve been working on goes. I installed some additional code to Torque Game Engine Advance(version 1.8.1) to allow me to use a better camera. After looking at what a bunch of other people have been doing, I feel pretty good about what I can and maybe can’t do with Dig. I have a lot more experimenting to do before I have something solid to show. And I also need a 100% functional test machine… and not something running Windows 7 Beta/RC1.

The browser based plugin I was working on hit another snag as I need to now come up with additional monies in order to afford the version of Visual Studio to easily create the DLLs I need to create. I guess I’m going to have to sell off a few more of the games and stuff I’ve collected over the years to get my money up… or maybe I should stop buying books (I picked up 6 books this weekend at various flea markets) ’cause every little but counts.