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Undoing the done (player controls)

April 28th, 2009

The past few years/weeks/months(depending on when you think I got started) I’ve been tryign to rip out the controls for Torque to allow for a camera completely separate from the player object. After finding “Advance Camera for Torque” I tried applyign that along with another technique I saw to add a second player. It was very glitchy. So then I attempted to control an AI character using Torquescript exclusively. That worked, but had a few bugs that I couldn’t deal with.

So now I’m trying again. I think I’m going to have to unwrap the code for the player object/datablock and write my own. Which bothers me because I haven’t really touched raw C++ in a very very long time. I’ve moved on to C# which is similar… but I don’t know about similar enough that I won’t run into issues. Maybe I should pick up a new C++ book and pretend I’m starting over.

Torque re-deving

April 18th, 2009

I purchased Torsion for Torque today. I’m trying to figure out where I left off and pick things back up. But the good news is I’m not tied to 30 days again.

Digital Moving Day

April 10th, 2009

Moving the site over to http://www.troydpatterson.com/devblog/ Please update all bookmarks.

Development of TDP.net. Day 1

April 5th, 2009

I’ve figured out the direction of TroyDPatterson.net. Now I’m starting to sketch out exactly what it’s going to look like. That’s where the fun begins! I may have to move this development blog back to TroyDPatterson.com because, Popsknot can’t sit on my server anymore. It’s going to break my wordpress database and I’m not sure how many of you subscribe to the RSS feed. That being said, I’m giving you the heads up now that I will be posting a new link to my developement blog in the next few weeks(Weeks because I’m slow to react)