Alot of the info for Donnie Bomber is missing from the web. I haven’t even put down much on paper about it(as far as concept goes). The concept of the game is all sitting my head right now. And since moving from SGC I’ve been super busy. Now that things are dying down with dig for the time being, I can shift focus again until it’s time to program.
Well I’m putting forward more work with “Dig” switching the engine over from Adobe Director(Man it feels weird saying that) to the much more game oriented Torque is gonna be hard work. I’m also thinking of how to set up the Dig development blog/website in the future. It’s going to be hard work but I’m definately ready for it!
So I haven’t posted in a while. I’ve been working on a few things. In case you didn’t notice I’m over at “Popsknot.com” now. That’s good ^_^. In the meanwhile I’ve also been working on a few projects. Dig is an example of one. At this time the only time this game was shown was at 2006 Otakon. And here’s a little footage from it.