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	<title>Proto Cog Culture &#187; Flash</title>
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	<description>Em Tee - MrTroy</description>
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		<title>Actionscripting 3 &#8211; Day&#8230; I don&#8217;t know</title>
		<link>http://www.troydpatterson.com/devblog/?p=191</link>
		<comments>http://www.troydpatterson.com/devblog/?p=191#comments</comments>
		<pubDate>Wed, 03 Mar 2010 00:19:13 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[newnews]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Combat]]></category>
		<category><![CDATA[Developing]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game]]></category>

		<guid isPermaLink="false">http://www.troydpatterson.com/devblog/?p=191</guid>
		<description><![CDATA[A last year I created games that I solely developed while on the train going to and from work. I should say I started to develop, because I could only work on it when I had the time. Since then my workload exploded in to a mess of content management systems and repair work for [...]]]></description>
			<content:encoded><![CDATA[<p>A last year I created games that I solely developed while on the train going to and from work. I should say I started to develop, because I could only work on it when I had the time. Since then my workload exploded in to a mess of content management systems and repair work for other studios. That left me with little time on the train to think about side and personal projects. And then my office moved, shortening my commute to the point where I didn&#8217;t have time to even open my laptop (let alone have space on the more crowded train) to continue my same development methods&#8230;<br />
<span id="more-191"></span></p>
<p><center><img src="http://troydpatterson.com/index_images/Combat_version1.gif" alt="Previous Combat in Flash" /></center><br />
Combat, was the game that I last worked on. I was working on a 16 player version(all local with USB controllers) for an art piece I wanted to display on my 30th birthday. But my 30th didn&#8217;t turn out anywhere near as cool as I wanted it to, leaving me with an incomplete project and a broken heart&#8230; <img src='http://www.troydpatterson.com/devblog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>So, here we are in 2010 I decided to not only pick this project back up and finish it. I wanted to start over again and build the entire thing in Actionscript 3 with networking. I CAN actually make the USB gamepads work and do things locally, but I&#8217;d rather build something I can easily carry around, than focus on a proprietary system I have thought out. I&#8217;ll save that for later. For the past week and a half I&#8217;ve been rapidly cramming and trying to relearn the &#8220;proper&#8221; way to do games in Flash without picking up another book. It&#8217;s been quite difficult for me but I&#8217;m managing. </p>
<p>The problem I was having over the weekend was getting my now rebuilt G4 to properly run the server software, but I believe it&#8217;s working because I have the send and receive commands working. Now I&#8217;m shifting my focus on making sure that all of the players/tanks react when the commands are received. </p>
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		<title>Travis vs Troy&#8230; Link</title>
		<link>http://www.troydpatterson.com/devblog/?p=73</link>
		<comments>http://www.troydpatterson.com/devblog/?p=73#comments</comments>
		<pubDate>Mon, 15 Dec 2008 19:11:22 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[... Versus Troy series]]></category>
		<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Game Related]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Quilly]]></category>
		<category><![CDATA[Travis]]></category>

		<guid isPermaLink="false">http://www.popsknot.com/mrtroy/?p=73</guid>
		<description><![CDATA[I&#8217;ve been trying to figure out how to post the Travis vs Troy &#8220;game&#8221; that I made. It&#8217;s &#8220;complete&#8221; in the sense that the game works. You run&#8230; you jump&#8230; you shoot. You fight a boss. 
 Below is link to the &#8220;Banner Game&#8221;. I know it says you win a free poster, but that [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been trying to figure out how to post the Travis vs Troy &#8220;game&#8221; that I made. It&#8217;s &#8220;complete&#8221; in the sense that the game works. You run&#8230; you jump&#8230; you shoot. You fight a boss. </p>
<p> Below is link to the &#8220;Banner Game&#8221;. I know it says you win a free poster, but that was mainly put in there to look authentic. I mainly did more focusing on the actual functionality of the game than I did the look, yet there are still a few things I have issues with.Mainly it is not even close to being polished. I&#8217;m going to go back and fix/add things later, but for now I need a break from it.</p>
<p><a href="#" onclick="javascript:window.open('http://troydpatterson.com/go2008/contrabear/contestfinal/','TravisVsTroy','width=715,height=125px,status=0,toolbar=0,location=0')">Travis Vs Troy</a> (PopUp)</p>
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