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Travis vs Troy 2: Day 22

July 22nd, 2009

I haven’t quite been working on TvT2 as much as I should. I’ve started plotting out how I want to do the website already, which I shouldn’t focus on until next month.Almost a week ago, I had the basic gameplay down and thought I was going to post a short demo of what i had planned, but things didn’t turn out the way I wanted them to.

Anywhoo. I have the basic idea of what I want to do for the actual web side of things and I’m anxious to get cracking. I’m not going to rush getting the real game done though, I may just extend things in to next month.

So where were we? Oh yeah Travis vs Troy (competion 2)

July 1st, 2009

I had Troy vs Troy running at a decent speed. I had 3 players almost working. One player was controlled by the user, the second player was controlled by AI(Randomly running in a circle) and the Third. Well the Third was going to work via network. That was until I went to Wizard World East(in Philadelphia). After that happened I shelved Troy vs Troy and decided to focus solely on Travis vs Troy.

In my infancy(my actual experience) regarding AI programming, I’ve been trying to figure out a better way to do things this time around. I’m not going to lie or hide anything that I’m doing this time around. I’m going to try and document/blog better this time around and talk of my mistakes and shortcomings. So here’s a few things about this competition.

The Rules
1. Travis got a two week head start on me because …
2. It has to be a platform game. (I’ve built one before so I had an advantage)
3. The game has to work within a website. (This loose rule has me scared what Travis may pull off)
4. The competition ends on August 31st.
5. The game has to be written in Flash. (This was a damper because I was going to try something very slick.)

The Game
So with these four rules I’ve decide to revisit the concept of a literal “Travis vs Troy” concept. The main character is going to be Travis (voices by yours truly) and the antagonist is going to be MrTroy (voiced by Mikey McFly). And since I’ve already had experience with building a platformer, I want to dedicate more time towards building something very polished. As I was saying above I went to Wizard World East and I saw the New Grounds booth and thought to myself. Maybe I should make something very polished instead of thinking of only functional.

So… at the time of this writing I can only say this…
“Abuse” – Look it up. It’s what I’m attempting.

Travis vs Troy… Link

December 15th, 2008

I’ve been trying to figure out how to post the Travis vs Troy “game” that I made. It’s “complete” in the sense that the game works. You run… you jump… you shoot. You fight a boss.

Below is link to the “Banner Game”. I know it says you win a free poster, but that was mainly put in there to look authentic. I mainly did more focusing on the actual functionality of the game than I did the look, yet there are still a few things I have issues with.Mainly it is not even close to being polished. I’m going to go back and fix/add things later, but for now I need a break from it.

Travis Vs Troy (PopUp)

Troy Verus Travis: Day 1

September 1st, 2008

Finally! Day one of Trav’s defeat. Two months to complete a small web game. I didn’t think it would be enough time for me to complete something…. but then I started working first thing this morning I started figuring out my schedule. The first Month is going to be Design and Building. The second Month is going to be all about polishing it. It’s amazing that not being able to write anything down on paper nor build any part of it has HELPED me flesh out the design and architecture better.

Well starting today Travis should prepare to have his cheeks handed to him… and women shouldn’t wear white pumps till memorial day. :)

Wish me luck.