April 10th, 2010
At one point in my life I had a whole bunch of table top games. I had all kinds of them such as Dungeons and Dragons, Gurps, Hero System, Rifts, and a lot more. Funny enough I didn’t pack them away properly and we had a pretty light fire in the basement from the heater. Of course when the heater went out it got really cold and a pipe broke. All of that has been long since fixed, since these incidents happened over 10 years ago.
I went down in the basement today to get my Hero System rule books, and that’s when I noticed…
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July 1st, 2009
I had Troy vs Troy running at a decent speed. I had 3 players almost working. One player was controlled by the user, the second player was controlled by AI(Randomly running in a circle) and the Third. Well the Third was going to work via network. That was until I went to Wizard World East(in Philadelphia). After that happened I shelved Troy vs Troy and decided to focus solely on Travis vs Troy.
In my infancy(my actual experience) regarding AI programming, I’ve been trying to figure out a better way to do things this time around. I’m not going to lie or hide anything that I’m doing this time around. I’m going to try and document/blog better this time around and talk of my mistakes and shortcomings. So here’s a few things about this competition.
The Rules
1. Travis got a two week head start on me because …
2. It has to be a platform game. (I’ve built one before so I had an advantage)
3. The game has to work within a website. (This loose rule has me scared what Travis may pull off)
4. The competition ends on August 31st.
5. The game has to be written in Flash. (This was a damper because I was going to try something very slick.)
The Game
So with these four rules I’ve decide to revisit the concept of a literal “Travis vs Troy” concept. The main character is going to be Travis (voices by yours truly) and the antagonist is going to be MrTroy (voiced by Mikey McFly). And since I’ve already had experience with building a platformer, I want to dedicate more time towards building something very polished. As I was saying above I went to Wizard World East and I saw the New Grounds booth and thought to myself. Maybe I should make something very polished instead of thinking of only functional.
So… at the time of this writing I can only say this…
“Abuse” – Look it up. It’s what I’m attempting.
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December 15th, 2008
I’ve been trying to figure out how to post the Travis vs Troy “game” that I made. It’s “complete” in the sense that the game works. You run… you jump… you shoot. You fight a boss.
Below is link to the “Banner Game”. I know it says you win a free poster, but that was mainly put in there to look authentic. I mainly did more focusing on the actual functionality of the game than I did the look, yet there are still a few things I have issues with.Mainly it is not even close to being polished. I’m going to go back and fix/add things later, but for now I need a break from it.
Travis Vs Troy (PopUp)
Tags: Development, Flash, Game, Platformer, Prototype, Quilly, Travis
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September 1st, 2008
Finally! Day one of Trav’s defeat. Two months to complete a small web game. I didn’t think it would be enough time for me to complete something…. but then I started working first thing this morning I started figuring out my schedule. The first Month is going to be Design and Building. The second Month is going to be all about polishing it. It’s amazing that not being able to write anything down on paper nor build any part of it has HELPED me flesh out the design and architecture better.
Well starting today Travis should prepare to have his cheeks handed to him… and women shouldn’t wear white pumps till memorial day.
Wish me luck.
Tags: Travis concept design versus
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February 18th, 2008
I updated my concepts page again. There was a project I was working on years ago that I just remembered. I’m going to try to make a mockup of it before this years Otakon. I know it’s a bit much to try and tackle before August. I think I may definately not release “Knights off the Round” till next years MaGFest. I’m going to do a few test tonight. If they work out… man I’m gonna be gravy all day tomorrow.
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February 4th, 2008
So my first concept, first draft. I have to go back and add more details, but I wanted to make sure I put SOMETHING up… something is better than nothing… right?
link
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January 29th, 2008
I’ve started documenting out what I actually want to do with it. I think the idea is going to be very fun and I can market it in a few different ways. But before I jump the gun and get all super excited about that, let me start to document this all first. Chances are, the amount of money that this would pay off with, won’t balance out in the end. We will have to see.
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